4- Course Content:
|
Topic |
No. of hours |
Lecture |
Tutorial/Practical |
|
Real-Time Rigid Body Simulation. |
3 |
3 |
- |
|
Physically-Based Character Animation. |
3 |
3 |
- |
|
Optimization-Based Animation Methods. |
3 |
3 |
- |
|
Motion Graphs. |
3 |
3 |
- |
|
Character Skinning Techniques. |
3 |
3 |
- |
|
Clothing Simulation. |
3 |
3 |
- |
|
Deformation and Fracture Models. |
3 |
3 |
- |
|
Artificial Life (plants and animats). |
3 |
3 |
- |
|
Crowd Simulation. |
3 |
3 |
- |
|
Graphics Hardware (GPU Architectures). |
3 |
3 |
- |
|
Virtual and Augmented Reality. |
3 |
3 |
- |
|
Motion and Performance Capture (techniques and technologies). |
3 |
3 |
- |
|
Advanced 3D Modeling Methods (parametric and implicit surfaces). |
3 |
3 |
- |
|
Level set methods. |
3 |
3 |
- |